
As you get more practice, you can learn more advanced techniques, like making color changing portraits, animating objects and skinning the PC interface. M-Internal changes to use a different edition of the GIF libraries.Creating patches of your own is as easy as drawing a picture with Furcadia's free Fox Editor (on the PC or Mac) and adding it to your Dream. +-First version of automatic KS step calculator for Gif export.

(Total number of objects is still exact!) M-Also changed selected number display to 0-based. M-Changed back to an older version of the GIF library due to a bug in the provided version.į-Major rewrite of status display to fix weird visual issue on Windows Vista+. M-Removed a couple of debugging statements that got left in by accident. +-Checks for potential lost data when saving as FSH, warning you.į-Fixed glitched GIF export with library shift. Remember to thank Benzen for the new patch management features! M-Refactored internals somewhat to be more flexible. +-Save Source offers to delete the Source file if the grid is completely empty. +-Ability to save the Source grid to its loaded filename. Intended for use with large patch reorganization! +-"Move" is back, although only for full objects. +-Completely new custom icon by Disconcerting!


Improving the software, and I'd like to know what people want.

Please, also send any feature suggestions or commentary to me! I'd like to continue If I can't reproduce a glitch, it's really hard to develop a fix! -) Reports are best if they include the full error message and what you did that caused If you find any bugs, PLEASE report them to me. PatchFusion is designed for exactly this sort of work, helping you combine multiple patches or simply reorganize one with only a few clicks.ĭon't forget to give credit in your dream to the artists who actually made the artwork! Even now, they're limited and something of a pain to use when you're combining many patches, or wish to reorganize one of your own. Until recently, the standard Furcadia patch editors didn't really have good support for importing/exporting patches, making it a pain to copy objects from file to file. Also Note: PatchFusion does not at this time auto-generate or validate KitterSpeak animation script, though it preserves what exists and lets you add/remove it yourself.
